![gloomhaven board game gloomhaven board game](https://cf.geekdo-images.com/AHKCAqIbNkGS3OJo45ZceA__opengraph_letterbox/img/TgC9KDEZ2wFFUly7jS6P7pHsZwg=/fit-in/1200x630/filters:fill(auto):strip_icc()/pic5671585.jpg)
Optional - Encounter a city event: Draw the top card of the city event deck and read the front side. Then just come up with your own reasons for being there.
![gloomhaven board game gloomhaven board game](https://d1rw89lz12ur5s.cloudfront.net/photo/daysofknights/file/1392383/CPH0204v2.jpg)
The personal quest could still be kept secret, of course. Since all players somehow ended up at the Sleeping Lion, everyone could use the information on the back of their character mat in combination with their personal quest to wind up with a background story for their character. Optional - Role Playing: Here would be the perfect time to engage in some role playing. Place the stickers on the map board as indicated in the scenario book. Unfold the world map board and place it amidst the players if you haven't already, and read the top half of the first page of the scenario book. Put the rest of the item cards back into the box. Now create the city's available supply of items using all copies of the standard items 001 through 014. Put the rest of the road and city event cards back into the box. These are your starting city and road event decks. Do the same for city events 01 through 30.
![gloomhaven board game gloomhaven board game](https://cdn.arstechnica.net/wp-content/uploads/2017/04/Gloomhaven32.jpg)
Separate road events 01 through 30 from the road events deck, then shuffle them. Hand each player a red wooden hit point tracker to keep track of their current health at the bottom of their character mat, starting at the number located below the level 1 indicator. Hand each player a blue wooden experience tracker to keep track of their current experience at the right side of their character mat, starting at zero. These are numbered for players 1 to 4, with the number in the lower left corner of each card, and consist of six "+0", five "+1", five "-1" and a single "+2", "-2", "2x" and "Null" card each. Personal Quests do not have to be kept secret, although they can be, if the players so desire.Įach player receives a standard 20 card attack modifier deck from the game's box (crossed swords back). Each player is dealt two random personal quest cards and chooses one to keep, returning the other to the personal quest deck (Pick one that you think goes with the character you created). Leave the attack modifier cards inside the character's box! (The ones with the crossed swords on the back).Įach player then takes a sheet of his or her class' corresponding character pad, fills out the name and writes the 30 gold every character starts with down in the Gold Notes section. Familiarize yourself with the rules and make sure to have the game's box and all of its components in easy reach.įind the party pad, take a sheet and fill in your party's name.Įach player chooses one of the available six starting character classes to play (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, and Mindthief) and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards and the five character tokens. Do not open the Town Records Book or other obviously sealed game components. Shop the Gloomhaven board game and Gloomhaven expansions and accessories at The Board Gamer.This guide assumes that you already went through the game's components at least once (listed on the first page of the rule book), punched out all the cardboard, sorted everything and hopefully found a good storage solution. Gloomhaven lets you develop your characters, reach goals and buy equipment to deal with multiple scenarios and adventures. Gloomhaven was published by Cephalofair Games in 2017 and has become one of the world's most popular dungeon crawl board games with a branched narrative campaign and enough content to keep you and your fellow adventurers having fun for days! Gloomhaven board game is for 1-4 players designed by Isaac Childres. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives.